BB-OSPersonal system

B-OS // Devlog

Notes from the lab.

Real engineering stories from the projects inside B-OS: what was built, what broke, and what it taught me. Most of the current entries follow DOUBLE IT, my liquid number merging game for web and Android.

Double It · July 2026

The Black Hole: choreographing the game's most dramatic moment

How a whole board of numbers collapses into a single supreme value: staggered spiral waves, a heartbeat that tightens, and the math that decides which number survives.

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Double It · July 2026

Designing ECLIPSE: when three powers become one

The design of DOUBLE IT's endgame mode: a power gauge you earn, a dilemma between storing and using, and seventeen hidden Ultimate recipes waiting to be discovered.

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Double It · July 2026

One game, every Android: a device classification system with five tiers

Shipping a WebGL2 game heavy on shaders to a $80 phone and a flagship with the same code: device profiles, GPU family classification, and a startup benchmark that settles arguments.

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Double It · July 2026

Game feel is fairness: wall clock timers and invisible details

Why a combo timer must not run slower on a slow phone, what reduced motion support really means for a particle game, and other details nobody notices until they are wrong.

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Double It · June 2026

Liquid numbers: building the WebGL2 metaball renderer

The whole game is one full screen shader. How signed distance fields turn scores into soft liquid bodies that stretch, merge and split, and why the digits are not part of the liquid.

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